



Flanked by his companions Donald Duck and Goofy – yes, that Donald Duck and Goofy – Sora needs to hop from world to world until he obtains the “Power of Waking.” The game starts with the typical RPG staple of the hero losing all their powers, which forces him to go on a grand journey to require them. You assume the role of Sora, a young man capable of wielding a powerful weapon known as a Keyblade. Yet, when you look past the references and allusions, Kingdom Hearts 3’s story is fairly easy to follow. It’s a nice addition and having all that information archived can alleviate some of the confusion. Thankfully, after you unlock the selfie-machine known as the Gummiphone you can access character profiles and read a concise version of the current story. There’s a lot to take in and Kingdom Hearts 3 does very little to directly catch players up outside of a montage cutscene in the beginning.
KINGDOM HEARTS 3 DONALD DUCK GUN FULL
This is the third entry in a very long and shockingly complex franchise that is full of different characters, multiple realities (I think?), various historical events, and a stable of iconic Disney properties. It’s absolute nonsense that has no business being as good as it is.įor those diving into Kingdom Hearts 3 completely blind, it’s critical to understand that a lot of dialogue might sound like absolute gibberish. Here’s a game where I can fight alongside Jack Sparrow while summoning Wreck-It-Ralph and using a weapon that creates a chariot pulled by Pegasus. If you are looking for a review that answers all your burning lore questions about Sora I suggest checking out Jordan King or Jonathan Dornbush’s Kingdom Heart 3 reviews. This review will be from the perspective of a relative newcomer to the series and from someone who has very little knowledge of the overarching plot. While I did complete the first entry, that was way back in early 2000. Before we begin it’s important to understand that I am not extremely familiar with the Kingdom Hearts franchise.
